Studios, OMC Design. "The Monroe Chair An Armchair by Alexander White." The Monroe Chair An Armchair. A', 24 Feb. 2012. Web.
GDS-120 Darrell Orndorff
Tuesday, April 25, 2017
Design 10
Yes, this entry IS a chair. An award winning, Marilyn Monroe inspired chair. This design ignores form follows function by being as extravagant as possible with each 9mm MDF piece being painstakingly made to fit the overall shape. The piece was inspired by Marilyn's pleated dress in 'Seven Year Itch' and it matches the subject matter quite nicely.
Thursday, April 20, 2017
Design 8
This post is for Elín Edda's Gombri these illustrations are a part of a graphic novel about the current times. The color palette is very dim, but colorful and gives a little bit of a dismal tone to the illustrations. They all look as if they were done with paint and it helps to portray the less-than-joyful world Elín has created. Although the middle piece is very busy it still refrains from becoming noisey, and the eyes help to point you toward the focal point as well as the swirl of the piece as a whole is located mostly around the black figure. These pieces give a grotesque depiction of the current events with very creepy and desolate illustrations.
Design 7
This particular piece done by Gail Bichler and does a pretty good job of explaining how the U.S. views the world. This is a good use of color and feels very reminiscent of the propaganda posters from world war 2. Another aspect that ties this into a WW2 poster is that his hands look very modelesque as well as the limited color palette.
Design 6
This entry is of something that is soon to be a relic, and possibly made history. Battleborn came out in May of 2016 and though some bad planning and competition, the poor game was stomped out of the competition. However that is beside the point this game had some pretty stunning visuals and their advertisements were always interesting to look at.
This particular ad was on a review of their game, and first off the use of color is very nice high saturation colors are being pulled off without burning your eyes. Their use of highlights and character placement help to create approximate symmetry and the interesting designs of the characters keep your eye bouncing around looking for details.
(I retrieved the image from here but Gearbox made the image)
Kelly, Rosh. "Battleborn Review - Unbridled Fun." Wccftech. WCCF PTE LTD, 18 May 2016. Web. 20 Apr. 2017.
Wednesday, March 15, 2017
Design 5
This week's design is one for Kieran Timberlake, done Go Welsh. This piece is a wonderful display of utilizing simplicity to create a successful design. It also makes you think about what the actual message says, by breaking up the text initially your mind doesn't make the connections that the text is actually a cohesive, but once you think and interact with the design you realize that it isn't just a series of letters and boxes.
Thursday, February 23, 2017
Design 4
Gorillaz. "Demon Days [Tracklist + Album Art]." Genius. Genius Media Group, 11 June 2016. Web. 23 Feb. 2017.
Thursday, February 9, 2017
Design 3
This week we have our final piece from Workbook Illustration Volume 26, from page 526. This piece is another example of asymmetrical balance. The bright colors in the top right portion of this counteract the dark cluttered space in the lower left. Another part that helps your eyes from leaving on top left is the fact that his face is the only thing not being pointed to the right, and it is bright which makes it bring your eye back to the piece.
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